Hi again!

The work on the main screen continues.  This time, we'll show a preliminary version of the minimap.  In Classic DF, we try to give the player some notion of their surroundings with a text image:

For a given elevation slice of a hillside, you get some sky, some terrain, and some solid rock.  As you move up and down, the minimap gives you a basic picture of what's going on.  But of course now, we have the power of pixels to improve this:

You can see here a pixel-perfect representation of the tiles of a fort, including a large room and some little rooms that I carved out at this elevation.  These are colors I picked myself, so we'll likely see some improvements here.  But along with the ramp images and the multi-level display, this should help you visualize how your fort looks.  Here it is in action, complete with trees going up into the sky area as the camera repositions:

We also have the date and some additional information here which used to be hidden away in a different screen.  We haven't finalized the main screen layout, so this is more subject to change than usual.

Next, we have guts, courtesy of Meph.  We haven't been showing a lot of dwarves to this point, since they are still in progress, so the following image is of our placeholder dwarves...  our placeholder dwarves after having been subjected to the disembowelment debug function.

Note the directionality -- as the dwarves walk about, the earthworm-like viscera drag around behind them.  This normally involves a bit more blood, but we're still working on it.

- Tarn

 

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